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4. Fair Use
Like
the copyright laws of almost all countries, the U.S. Copyright Law provides for
exceptions that permit certain acts that would otherwise be actionable as
copyright infringements. These provisions, known as the “fair use”
provisions apply to all copyright works and provide exceptions from copyright
protection for “purposes such as criticism, comment, news, reporting,
teaching (including multiple copies for classroom use) scholarship or
research”. In deciding whether a use is fair, courts must consider:
1. the
purpose and character of the use, including whether such use is of a commercial
nature or is for nonprofit educational purposes;
2.
the nature of copyrighted work;
3.
the amount and substantiality of the portion used in relation to the
copyrighted work as a whole; and
4.
the effect of the use upon the potential market for or upon the value of the
copyrighted work.
[68]
On
October 25, 1992, the Fair Use Provision was amended to make it clear that
“the fact a work is not published shall not itself bar a finding of fair
use if such finding is made upon consideration of all the above factors.”
[69]
Certain
additional specific provisions are made for fair use in various fields. For
example, it is not a copyright infringement for the owner of a copy of a
computer program to make or authorize the making of another copy or adaptation
of that computer program provided:
(a)
that such new copy or adaptation is created as an essential step in the
utilization of the computer program in conjunction with a machine and that it
is used in no other manner, or
(b)
that such new copy or adaptation is for archival purposes only and that all
archival copies are destroyed in the event that continued possession of the
computer program should cease to be rightful.
[70]
The
first two cases in which the application of the Fair Use Provisions to computer
software were considered by appellate courts both related to the programs used
in game consoles where competitors had carried out reverse engineering to try
to determine what programming needed to be included in a game cartridge to
enable it to be used in the game console in question. In the case of
Sega
Enterprises v. Accolade Inc.
[71]
the court carried out an analysis of the above listed factors emphasizing in
particular the question of the effect of the competitors on the value of the
copyrighted work (a factor on which the Supreme court had focused in the case of
Harper
& Row v. Nation
[72])
and noted that the purpose of the copyright statute was to promote the useful
arts rather than necessarily give an inviolable monopoly to the original
producer of a copyright work. In the present case the court felt that
permitting a wider range of games to be played on the consoles in question was
unlikely to reduce sales of such consoles and thus held that such reverse
engineering so as to make a
separate
program operable with the console in question was a fair use. A similar
conclusion was reached by the Federal Circuit court of Appeals in
Atari
Games corp. v. Nintendo. [73]
Later
the Ninth Circuit in
Sony
Computer Entertainment v. Connectrix, [74]
was faced with a case in which the defendants analyzed the basic input-output
system (BIOS) of Sony’s Play Station so as to produce a program that
would enable a regular computer to emulate a Play Station. None of Sony’s
code ended up by being included in the emulation software. The analysis had
involved making copies of Sony’s BIOS. It was admitted that this was an
act of copyright infringement unless it was excused under the fair use
doctrine. The court analyzed the four factors set out above and concluded that
the use was fair in the present case.
On
the first factor (purpose and character of the use), the court focused on the
Supreme Court’s decision in
Campbell
v. Acuff-Rose Music Inc., [75]
where it had been held that a key question in fair use analysis was the extent
to which the new work “adds something new, with a further purpose or
different character, altering the first with new expression, meaning or
message, in other words, whether and to what extent the new work is
transformative.” The Ninth Circuit found that in the present case, the
defendant’s product was “modestly transformative.”
On
the second factor (the nature of the work), the Ninth Circuit concluded that
Sony’s BIOS “lies at a distance from the core” of
Sony’s protection since “it contains unprotected aspects [of the
program] that cannot be examined without copying.” It was therefore
entitled to a “lower degree of protection than traditional literary
works.” Moreover, the copying was necessary for the defendants to
determine the functional elements of Sony’s BIOS.
On
the third factor (the amount and substantiality of the portion taken), the
court found for Sony since the entire BIOS had been copied. However, it held
that “in a case of intermediate copying when the final product does not
itself contain infringing material, this factor is of very little weight.”
On
the fourth factor (effect of the use on the potential market) the Ninth Circuit
again relied on
Campbell
v. Acuff-Rose,
noting that the mere fact that the copying was done for a commercial purpose is
not dispositive and that the harm to the copyright holder is less likely when
the infringement is a transformative work than when it supplants or supersedes
the original work. Unlike the Sega case, in the present situation there would
be some economic loss to the copyright owner. However, the court held that the
competition that would arise to Play Stations by sale of the defendant’s
emulation software “does not compel a finding of no fair use”. With
virtually no reasoning or analysis to support its view, the court held that
“because [the defendant’s emulation software] is transformative,
and does not merely supplant the PlayStation console, [it] is a legitimate
competitor in the market for platforms on which Sony and Sony-licensed games
can be played.”
The
court therefore found that three of the factors that needed consideration
favored the defendants and so the use in question qualified as fair use.
One
should not read too much into these decisions. In both cases, the reverse
engineering (which involved dismantling chips incorporated in the games console
to determine the nature of the program used) was done as part of a research
program to enable the production of an article that was not itself a copyright
infringement. As was pointed out in the Atari case, reverse engineering to
discern a program’s unprotectable ideas constitutes fair use but any
reproductions of the program must not exceed what is necessary to understand
its unprotected elements. Furthermore, the fair use claim was only open to
those who possessed an authorized copy of the program in question.
A
case where the fair use provisions legitimized intermediate copying to study a
computer program to disassemble it to discover its unprotectable elements is
DSC
Communications Corp. v. DGI Technologies Inc. [76]
The defendant purchased microprocessor cards embodying firmware that was the
subject of the plaintiff’s copyright claim. They had the cards disassembled to
reveal the plaintiff’s source code and then produced their own flow
diagrams to design a card that was compatible with but “not substantially
similar” to that of the plaintiffs.
The
fact that the defendant’s copying was done for a commercial purpose did
not destroy a fair use defense since the “hybrid nature of computer
software in possessing both creative and functional aspects meant that it was
entitled to a lower degree of protection than more traditional literary or
musical works.” However, in the same case the defense of fair use failed
in respect of other software where the defendants possession was unauthorized
(it had been downloaded from another party that had use of it subject to
certain contract terms that did not permit such down loading).
The
defense of fair use also failed in the case of
Triad
Systems Corp. v. Southeastern Express Co.
[77]
Triad makes and services computers, some of which are leased subject to a
license barring third parties from using the operating software incorporated
into the computers. Southeastern also services Triad computers, which involves
the step of causing Triad’s copyright operating software to be copied
into the computer’s random access memory. This act constituted copyright
infringement and the court went on to consider a fair use defense. In balancing
the fair use factors, the court noted that the situation was very dissimilar
from that in Sega v. Accolade because, in this case, there was no independent
creation as the result and the activities of the defendant had a direct adverse
effect on the plaintiff’s market. Thus, no public benefit arose from the
defendant’s activities and they could not be permitted under the fair use
doctrine.
The
issue of fair use came up in a totally different context in
Kelly
v. Arriba Soft Corp. [78]
In this case the act of infringement was the display of “thumbnail”
pictures of the plaintiff’s work as part of a listing of works produced by use
of a “visual search engine” which was used for searching the
Internet. The site that was alleged to infringe produced a list of sites where
pictorial works meeting the criteria of the search could be found together with
a small image of the work that could be found at such a site. The search engine
operated against a database containing approximately two million thumbnail
pictures. The owner of the copyright in some of the original works referenced
in the data base alleged copyright infringement and claimed that it was damaged
in that the search engine when giving a site address for the original work took
the searcher directly to the image in question and so by-passed other material
that browsers approaching the image in other ways would have to view before
reaching the images in question. This deprived the owner of the copyright in
the original work of advertising opportunities. Relying heavily on the Supreme
Court’s decision in Campbell v. Acuff-Rose referred to above, the court
held that in the present case the most important of the four factors that need
to be considered in a fair use analysis was the first. Since the product in
this case was a significantly transformative one, and there was no evidence to
support a claim of possible harm to the copyright owner, the factors in favor of a
finding of fair use outweighed the facts that the entire work had been copied
and that this therefore included the core of what was protected by copyright.
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